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Sculpting an M67 Frag Grenade Prop in ZBrush

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Sculpting an M67 Frag Grenade Prop in ZBrush

Claudio Setti
5 ratings

Want to learn how create a grenade prop for your next game or concept? 

This tutorial series will show you how you can use Zbrush's hard-surface tools, along with it's powerful Dynamesh functionality, to create an M67 Frag Grenade...

Beginner/ Intermediate User

In this first volume, aimed at the beginner/ intermediate Zbrush artist, we look at how to create a realistic M67 Frag Grenade high-poly prop asset. Although a relatively simple object to model, it offers a great opportunity to become more familiar with the skills we will need to create more complex models later on.

Start From The Basics

We will learn how to model the grenade starting from basic primitives all the way to a final high-poly model. We will then use Zbrush's various texturing tools to create a fully textured final model.

Bite Sized Modules

The tutorial is divided into "easy-to-digest" individual video chapters for better material absorption. Final M67 Ztool model included.

Topics Covered Include:

  • Hard surface modelling with Dynamesh.
  • Using Polygoups and masks.
  • Modelling with the Transpose tools.
  • Using Zspheres.
  • Using the Clip-curve and Slice-curve brushes for precision modelling.
  • Polypainting and Projection Master.
  • Texturing with Spotlight.
  • Panel Loops.
  • Custom alphas.
  • Problem solving trouble spots.
  • And more!

Chapter List

  • 01 Creating The Main Body (00:17:20)
  • 02 Creating The Detonator Part 1 (00:30:31)
  • 03 Creating The Detonator Part 2 (00:12:14)
  • 04 Creating The Spoon Part 1 (00:18:49)
  • 05 Creating The Spoon Part 2 (00:20:31)
  • 06 Making The Pull Ring (00:08:01)
  • 07 Making The Pin (00:13:17)
  • 08 Adding Detail With Surface Noise (00:09:49)
  • 09 Polypainting (00:18:08)
  • 10 Painting With Material (00:18:55)
  • 11 Adding Decals (00:08:38)

Real Time

This tutorial was created in real time with no skipped steps. You can watch the whole process in bite-sized chapters!

Skill Level

Beginner/ Intermediate

Previous Knowledge Required*

You should have a fairly good understanding of the Zbrush interface and its general navigation. Otherwise no previous knowledge is mandatory.

*Optional knowledge of an image editor like Photoshop or Gimp for creating custom alphas.

Software Used

Zbrush 4R6 (Optional image editor like Photoshop or Gimp for creating custom alphas)

Running Time

2 Hours 56 min.

Format

Full HD 1080 

Huge THANKS!

Thank you SO much in advance for supporting my work.

- Claudio


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